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Summary

  1. #32 Fix thread unsafe random usage (commit: 50b8ded) (details)
  2. Updated Upstream (Paper) (commit: 0297191) (details)
Commit 50b8dedf0efb4a3b7c43cfd24cbd9a6e84037f88 by Kevin Raneri
#32 Fix thread unsafe random usage
(commit: 50b8ded)
The file was modified patches/server/0015-Optimize-random-calls-in-chunk-ticking.patch (diff)
Commit 029719136012f01a37d2d5639ad3fcea71aa6d55 by Kevin Raneri
Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@5a2973f Correct dataconverter diff
PaperMC/Paper@ee7d161 Make starlight light read non-fatal if it throws
PaperMC/Paper@f8beab5 correct argument check in PlayerHandshakeEvent#setFailMessage(String) (#7940)
PaperMC/Paper@c80df84 Readd remove vec allocations diff (#7930)
PaperMC/Paper@1ccff4f Readd mc-4 fix
PaperMC/Paper@d7165b0 Fix some references to obfuscated code
PaperMC/Paper@55201f0 Updated Upstream (Bukkit/CraftBukkit) (#7936)
PaperMC/Paper@46954ee Don't explode on light data in the nether
PaperMC/Paper@dfc1044 Fix keep spawn loaded patch
PaperMC/Paper@9ad94dc Adjust config headers
(commit: 0297191)
The file was modified gradle.properties (diff)
The file was modified patches/server/0029-Better-checking-for-useless-move-packets.patch (diff)